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Video Game Play to Alleviate Adolescent Anxiety

NCT05923944

This study is recruiting at 1 US site in 1 state, according to its ClinicalTrials.gov record last updated .

Summary

Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one possibility of doing so is via digital interventions. At least two lines of research have been explored in the past years in this area. First, studies have tested the anxiolytic effects of casual video games, hypothesizing that, through the induction of flow, these games can effectively distract individuals from anxiety-related thoughts and feelings.

Shortened from the sponsor's brief summary. View official record on ClinicalTrials.gov

Conditions studied

  • Anxiety
  • Anxiety Disorders and Symptoms

Eligibility basics and study details

Study type
Interventional
Phase
Not applicable
Ages
11 to 15 years
Sex
All
Healthy volunteers
Accepted
Sponsor
School of Health Sciences Geneva
Last updated on ClinicalTrials.gov
September 18, 2026

These are the basic criteria only. The full inclusion and exclusion criteria are on the official record, and the study team decides who can take part.

US recruiting sites

Florida · 1

  • Center for Children and Families · Miami, FL

Source: ClinicalTrials.gov, data processed . Recruiting US sites filtered by distance and site status; summaries shortened.